using UnityEngine;

namespace VoxelEngine
{
	[CreateAssetMenu(menuName = "Voxel/ParticlesData")]
	public class ParticlesData : ScriptableObject
	{
		[SerializeField]
		private GameObject[] _particles;

		public GameObject[] Particle
		{
			get
			{
				return _particles;
			}
			set
			{
				_particles = value;
			}
		}
	}
}
